Omega Zodiac in an isometric top-down action-RPG MMO that is based on Greek, Roman and Norse myths with a heavy dose of Saint Seiya influence. With this game, you play like a mortal that can transform in a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on the ground, and you attack by simply clicking a mob.
At the start, you decide on from one of your three classes: Knight, Mage, and Archer. There is not any character customization in this game, as well as the courses are gender locked. The Knight and also the Mage are male even though the Archer is female. But don’t get confused by the class names. While all 3 class have different skills and armors, each of them fight in melee for some reason. As an example, the Archer class fights by punching and kicking her enemies. It seems cool, but it’s not how an Archer should fight. It’s not much of a really big deal except it sets players up for disappointment.
The thing that makes Omega Zodiac distinct from most ARPGs is how the skills work. Skills are split into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast through the hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. Actually, there is absolutely no manual approach to activate your skills.
But simply because activating them isn’t manual, doesn’t mean combat is fully automated. Players can choose what ‘type’ of skill to utilize. Pressing 1 is likely to make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy belongs to one of your three types: Warrior, Mage, and Archer. Choosing the correct skill type such as Anti-Warrior for warrior-type mobs is likely to make your character do 100% damage against them. Meanwhile, utilizing the other two types will deal reduced damage.
Another unique feature of this game is the sacred set system. Besides your standard equips, the game has another group of equips, the sacred armor. In the game, your main goal is always to 54devtpky all of the items of a set. Once you’ve found and equipped all parts of any set, you may then activate it. Activating a sacred set turns you into a sacred mode, and your character will don a shining, glowing armor seems copied from Saint Seiya. Naturally, you are incredibly strong whilst in sacred mode.
The video game is generally PvE. The truth is, Omega Zodiac hides other players appearance on your own screen by default. There are many instanced dungeons that gives various rewards. There is certainly PvP, but since battles are automatic, all of it amounts to that has the bigger stats and gears. Not particularly exciting stuff.
First off, the video game is extremely accessible. It doesn’t require downloading a huge client. You simply need a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a genuine full blown CRPG MMO a la Diablo.
The graphics, especially, are great. They do not look like cheap 3D rendered models. The overall game appears like it’s an actual 3D game. The type animations look great, for both your character as well as the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry using their company Chinese games, where models along with the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy in it per se, however i do such as the auto-attack/auto-play system. It requires out lots of tediousness from the game because you don’t need to locate the specified NPC, the overall game will automatically walk your character to where he/she actually is required.
The worst point about this game may be the horrible network connection. The video game loads slowly enough that you’re frequently stuck on a blank or mosaic screen. A whole lot worse is every asset appears to be re-downloaded for whatever reason whenever you visit a new map. If every user has to re-download the map graphics every map change no surprise the graphics load so slowly. The devs have to fix their asset loading.
It’s probably relevant to a similar problem above, although the game also is affected with horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved straight back to your previous position. This is especially a difficulty on some instanced dungeons where you have to kill all enemies in under 3 minutes. It makes those dungeons tough to clear unless you over-level yourself.
Another issue of the game is its repetitive gameplay. The quests are all the same: speak to this NPC, talk to that NPC, kill 10/20/30 on this monster, harvest some random item from some random point, etc., You don’t even get a proper conversation together with the quest giver NPCs. They only provide you with some random one sentence dialog while your quest box gets magically updated as to what you must do. It’s a far cry in the better quest-driven MMORPGs
And you also better like those uninspired quests because grinding your levels up by farming mobs can be a horrible experience. The mobs in this particular game give out terrible EXP; you won’t level up just from fighting them. To give you a good example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will offer around 200 EXP. Do the math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. Alternatively, it doesn’t really add anything a novice to the table. It is also plagued by horrible network connection and lag problems.
In the end, I consider the game to get a minimum of worth a peek, especially when you’re keen on ARPGs like Diablo. It certainly has its place. As an illustration, it’s an RPG you can play at the office pretty easily or when multitasking elsewhere. It merely sacrifices plenty of depth because of its simplicity.